09 Manual ReluxSuite - Download as PDF File .pdf), Text File .txt) or read online. Step by Step in Relux With SITECO SL10 - Download as PDF File .pdf), Text File .txt) or read online. A guide on lighting design for street lighting using RELUX with SITECO SL 09 Manual ReluxSuite. Uploaded by. Steven Hung. Use the product data for your planning work with the applications provided by Relux. You need product data in the file formats: rlx (Relux), rfa (Revit), dwg.
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ReluxDesktop installer command line parameters · Licence 5 ReluxNet - The search machine for luminaires and sensors Step 4: Room book · See all 6. Manual Relux CAD Manual Relux Informatik AG, Dornacherstrasse , CH- Basel, This manual does not contain instructions on the use of AutoCAD and Relux .. 1 de 14 08/01/ Features Download Online Gallery Blog . Manual Relux Vision Manual Relux Informatik AG, Dornacherstrasse , CH Basel, Switzerland. SHARE; HTML; DOWNLOAD Where mention is made in the text of the light-calculation program "Relux Professional", then this is .
In the standard mode you can set as well the Fig. In the Expert mode, a lot more settings are additionally available. This document contains only a summary. Note: For more detailed information please refer to our newly completed guide "Radiance calculation with ReluxPro ".
In general, dependent on the project, only a few of the values need to be changed by the user. In the following, some guidelines are given to provide you with the necessary background for performing the task of adequate parameter adjustment. Note: the opportunity of individual parameter settings is both a convenience and a challenge.
Consistency of the value settings is of course vital. If, e. For the ray tracing process the scene data are converted into a special structure octree. The scene is divided subsequently into cubes and sub cubes to provide information about which parts of the overall volume are occupied by objects and which not. An important criterion for this conversion process is of course the ratio of smallest appearing geometry size to the overall scene size. The underlying algorithm however is already capable of handling a wide range of these geometry ratios, so normally the octree resolution doesn't need to be changed.
Only in cases in which huge scenes also contain a lot of small geometry detail, especially if this detail appears locally concentrated, it might be necessary to augment this value e. A further geometry-specific adjustment possibility affects the way in which the objects are stored internally.
Given the fact that usually scenes are growing more complex with each year, Relux Raytracer by default allocates all objects in a highly compressed data structure.
Thus scenes can be rendered now with the new version which would be an impossible task for previous Relux Raytracer versions. Usually, this memory optimization also doesn't need to be changed by the user. Apart from some internal calculation parameters this value also controls the over sampling rate and the image filtering, which is applied to smoothen rough borders and pixel effects in the final image. Direct Illumination:Concerning the direct part of the overall illumination calculation, presently the options soft shadows and the connected value of the source subdiRelux Raytraceramount are adjustable by the user.
For a realistic image appearance, the soft shadows option should remain activated. The subdiRelux Raytracerparameter then determines how soft the shadows are rendered. Of course a higher amount of subdiRelux Raytracerunfortunately also results in an increase of the necessary calculation time Indirect Illumination: Calculating the indirect part of the illumination is undoubtedly the most complex task of a visualization.
Within Radiance, the indirect illumination is also simulated with a ray tracing process, but in contrast to the simple direct ray tracing method, in this case rays are sent out not only from the observers point of view, but also from various points within the whole scene. These indirect rays sample the indirect illumination reaching the point in consideration from the whole hemisphere above it.
One additionally takes advantage of the fact that the indirect illumination varies much less strongly compared to the direct part. Thus it is possible to cache values from the calculation and reuse them for points in the vicinity to a certain amount interpolation method. This general approach demands a set of specific parameters, of which the four most important ones can be set in Relux Raytracer: The number of interreflexions, i. Theoretically, an infinite amount of interreflexions needs to be considered to simulate the light flux exchange between the scene surfaces in a physically exact manner.
To limit calculation times especially for visualizations, one can work with few interreflexions and simulate the rest with an ambient background light. In this case, for the practical application, interreflexions are recommended for usual scenes. Take for example a simple indirect illumination scenario. The ambient illumination is scene dependent in general, its advisable to make some previews to find out suitable values for typical scenarios.
Higher values for the number of interreflexions are recommended for scenes with mostly indirect illumination, or if a high calculation accuracy is needed. More than interreflexions are generally not advisable, the sampled contributions decrease quickly with higher iteration levels and in the end fall below the general error of the applied stochastic ray tracing method. Of course the number of indirect interreflexions has a high influence on the amount of calculation time.
For quick preview runs the indirect calculation can be switched off completely 0 interreflexions. Keep in mind that then all surfaces which are not illuminated by a light source directly are rendered unnaturally dark. The necessary spatial resolution is a critical parameter which is very much a function of the scene geometry and leads to artefacts in the image if set to inadequate values. The default value of 0. It should be noted that this, unfortunately, rapidly leads to a considerably higher calculation time.
On the other hand, with artificially illuminated exterior areas, for instance, where the indirect component part plays a more minor role, the value can often be increased to between 0.
The pronounced dependence on the scene geometry and the illumination configuration make it difficult to provide any further general advice. Given the major influence on calculation time, however, it is generally advisable to experiment with different settings.
The number of indirect rays is set to a default value which is adequate for standard scene types please consult the following chart.
What has been said above, however, similarly applies here — a large amount of scene detail and a high illumination variance could necessitate an adjustment to between and , or more in order to make sure that all the surrounding details are correctly sampled. With more or less empty scenes and fairly uniform illumination, the value can safely be reduced to between and , or less.
The influence on the calculation time is less pronounced than for the spatial resolution parameter although rays might sound a great deal, they still only permit a rather coarse sampling of the surrounding objects. Experimenting with different settings is recommended, too. Hence, in the case of scenes that require a fine spatial resolution on account of extensive geometry detail, but which also have only a low illumination variance, it may make sense to reduce the number of indirect rays so as to keep the calculation times within reasonable limits.
This is the first part of my tutorials. The new version of ReluxDesktop incorporates the following additional features. Editing Boolean objects https: We hope it will be a very relux tutorial tool from relux tutorial on and will facilitate and streamline the project workflow.
Also it demonstrates how to dim and make colour changes to the RGB values of luminaires, while getting real time results and luminance distribution. The linked tutorial shows how you can efficiently place a measuring area and a row relux tutorial luminaires along a winding road on a CAD plan of Berlin and then optimise this with the aid of dynamic planning.
Studio Roosegaarde in the Netherlands created futuristic street lights that only light up when cars pass by. Where to get Lighting Pole 3D objects Nelca Roco, Lighting Design 2 years ago In this video, you will find out where you can get elegant lighting poles in 3D object files for relux tutorial. Ruzaini Ahmad Suhaimi [ ] 2. ReluxDesktop is a high-performance, intuitively-operated application for simulating artificial light and daylight. As an example I have used Lighting Design in office.
If you have any questions or suggestions, please comment down below, so this will help me improve my learning movies in future. The program will install automatically in the existing Relux directory. After starting AutoCAD you will see an additional menu and two toolbars. A number of systems will not display this menu automatically, however. If you want to install the menu files manually you will find these in the directory Relux.
This is where you allocate individual 2D symbols to the luminaires. The positioning command is used to place luminaires on the plan. Place luminaire group Luminaires can be placed in groups according to a wide range of criteria. Place luminaire circle Luminaires can be placed in a circle, as a segment or in an elliptical shape.
Copy symbols Luminaire symbols that have already been placed can be inserted several times over and also rotated. Delete duplicate symbols Deletes duplicate symbols symbols that are in the same position. Correct layer Parts list Checks all symbols in respect of their layers and allocates them the intended layer for luminaire symbols, where appropriate.
Inserts a list of all the luminaires available in the room see also Chapter entitled Insert parts list. Draft layer 1 4 Four different layers with which you can draw straight lines or beams as auxiliary lines.
These auxiliary lines can be used to orient the luminaires, for example. Setup Dialog window for setting templates, reference block, symbol path and help layer.
You can choose between manual or automatic here. Select room Select a room that has already been defined. Draw objects Draw Relux objects windows, doors To do this, click the Project button. If you are using ReluxCAD for the first time, the dialog window prompting you to register the program will appear. Enter your personal registration number in the field provided you will find this number printed on the rear of the CD. Confirm your entry by clicking on Register.
The Project settings dialog window will now appear. Enter the number of drawing units per meter in the Scale field as specified by the current plan. The Relux standard symbols will then be automatically scaled to the correct size. You can override the Scale symbol if need be, but this will not generally be necessary.
A new and still empty file can be created by selecting create. If you have not yet defined a project file, you will be automatically taken to this dialog when you execute a corresponding command, such as Draw room. The dialog also offers you the following options: If the above settings are to be adopted for the symbols, click on the button Update all symbol icons In the Reference block field you can enter the path in which the reference block that you have created is located.
A reference block makes it possible for you to import lines and text styles into your project further details on this are provided in the chapter entitled Luminaire symbols. In order to create a Relux project in AutoCAD, you require a defined room which must be made up of a closed polyline. The Relux Interface toolbar offers you the appropriate tool for doing this.
Press Close to exit the project settings. If you prefer, however, you can also select the luminaires from within Relux. Here you have the same manufacturer libraries and options at your disposal as in Relux. To select one or more luminaires, proceed in the same way as in a Relux project and press OK to confirm. Before you use the luminaires in your AutoCAD drawing, you must allocate a symbol to them. You can do this by selecting a symbol or creating a standard symbol.
More information on luminaire symbols may be found in the chapter entitled Luminaire symbols. Note: Please ensure that you only use symbols that depict lights. Changes to the lights, such as to the light dimensions, can lead to these symbols being modified.
You can also use the Import command to import luminaires from other AutoCAD plans that already contain luminaires.
With the Place single luminaire command, you can draw symbols in the plan directly from within the dialog. The dialog window closes automatically, and you will be prompted to enter a point. Select the appropriate point in the room at which you wish to position the luminaire and then specify the angle to determine the position of the luminaire.
If you wish to position further luminaires, repeat the process. If you would like to position a number of luminaires in a uniform grid pattern, then you can use the Place luminaire group button to put these in position. Enter a starting and an end point within the room.
The dialog window for luminaire groups will then appear. Select a luminaire type and enter the settings for positioning and rotating the luminaires. To place luminaires in a circular configuration or in an arc, you should use the Place luminaire circle command. After this, select the central point for the configuration; the Place luminaire circle dialog window will then open.